![]() ![]() CP Generation. While the Death Guard lean heavily on relics and Warlord traits in an environment that suppresses their use with lower CP totals, they still have the Tallyman, one of the game’s most reliable sources of CP, to help make up for the upfront costs.They’re all worth consideration in some build or another. Characters. The Death Guard have a number of very strong character options in the Elite slot that can buff the army and act as force multipliers.Since Nephilim, the upgrades on plague marine units have become free, turning them into nasty little melee squads that can dish out surprising amounts of damage with cleavers and maces. You also have a number of ways to buff them, making even 5-model squads of Plague Marines nasty melee opponents to deal with. Melee. Most of the units in your army are capable melee fighters, armed with plague weapons and sporting 2+ attacks.This helps make up for the lack of AP on many of your weapons and combos well with the Contagion rules. Plague Weapons. Most of the models in your army re-roll 1s to Wound natively with at least their melee attack and some will get that benefit with shooting attacks.Mortal Wounds. Between the Contagion Discipline and some of the Foetid Virion units, you have the ability to dish out a significant number of mortal wounds on a regular basis, helping you chew through tougher units like Custodes and Bladeguard Veterans.This is a powerful ability that will often mean you’re wounding on a 3+ or better. Contagions. The Death Guard army-wide bonus is access to the Contagion Nurgle’s Gift, which drops the Toughness of nearby enemy units by 1, with an increasing radius of effect every turn.The army’s toughest units also sport invulnerable saves and they’re great at punishing armies which rely on 2-damage weapons. Most of the army’s exclusive units benefit from extra toughness and the Disgustingly Resilient special rule, making them harder to take down and giving the army some real staying power. Resilience. Death Guard are pretty tough.Death Guard Sorcerer in Terminator Armour.We’ll also discuss where soup for Death Guard can have merit.Īlso keep in mind that any competitive article represents a time and place. ![]() Instead, we’ll cover each section with a general discussion of the good units, relics and stratagems, point out any traps, and then discuss how these pieces fit into a competitive army. They’re one of the toughest armies in the game, and while they pay for that by being painfully slow, they still very versatile, able to dish out wounds with psychic powers, shooting, and melee.Īs with the rest of these articles, the idea is not to give an exhaustive review of every unit and option. With their new Codex, Death Guard have been further enhanced, adding an additional wound to most of their infantry and gotten a host of weapon upgrades that make them a force to be reckoned with. They got a massive boost from War of the Spider at the tail end of the edition, and it was a boost strong enough to tide them over through the beginning of 9th. Do you like being really, really hard to kill? Do you like to dish out your vengeance to enemies in a slow, methodical fashion? Do you think Nurglings are adorable? Then Death Guard may be the army for you!ĭeath Guard were one of the first codexes in 8th edition and spent most of the edition wallowing in that dreaded “early edition codex zone” where books are released and tend to be underpowered because the designers don’t yet have a feel for how the edition will play.
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