Clearly here when you go up against capitals you won't be killing them with guns. The multi-use guns also allow you to quickly attrite annoying screens.Ĭruiser strategies are totally valid. As Germany with the special anti-air commander I think my fleet destroyed about half of the British strike aircraft and barely lost anything. Upgrade AA gun, get secondary multi use guns, and targeting computers, and bam, planes go down. But if you upgrade them and their screens right, you can turn the tables on the air force. If you don't upgrade the air defenses on those tubs, they will all end up at the bottom. At game start US, UK, Italy, and Japan all have great battleship fleets, but they are completely vulnerable to air. They need capitals to screen them and are most certainly not OP like they were before MTG, but they can hang if well screened.īattleship strategies, normal or supers, totally valid. There is no one right answer, as many strategies will work.Įspecially with 1940 carriers, carriers are still valid. As USA unless I get lucky and mousetrap the Japanese while they are making a landing I will lose 40-50 DDs and a few BBs and/or CAs before the IJN is too crippled to field a balanced fleet. You also want many DDs in your reserve fleet to replace losses, as well as a few CA and BB. These are cheap and have very high detection but are easily picked off by enemy Navs so keep them away from hostile air bases. 2) Stealthy patrols with 6 x Cruiser Subs each with 2 floatplane and radar 3 or 4. I have had good luck with two types of patrol groups: 1) Brawny patrols with 2 CA/10 DD which can also join in battle and help screen your Carriers. You want as many CLs in your screens as possible as they are your destroyer killers, and killing destroyers is the key to getting at and killing the big ships. 4 CVs is the most you can put into a battle without penalties so as USA or Japan I go 4 CV/5 BB or BC/45 Screens. But chasing after the remaining 20% of results (consistent naval supremacy in any/all regions) is just a black hole of resources for relatively little gain.Ĭlick to expand.You want a little padding so your most valuable ships aren't left vulnerable by a sunk or retreating screen. You can get 80% of the results with 20% of the effort (in this case naval mines->allow for naval invasion). Navies in HoI4 are a classic example of the Pareto Principle. Since controlling the deep ocean isn't particularly helpful, it's usually not worth investing in these.
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